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Xbox is constantly developing new features, such as our robust Family Settings, that lead to a safe and welcoming environment on Xbox One and Windows 10 PC for the gaming community.”\ Everyone has the right to play games, express their opinions and share them without fear of violence or harassment. We believe that gaming should be safe, inclusive and accessible for all. Microsoft and Xbox also care about mental health. Sea of Solitude is about balancing what life throws at you and being a little more satisfied with yourself in the end.”
#Sea of solitude xbox game pass full
Life is always full of ups and downs – for all of us. “In Sea of Solitude, we don’t have a purely positive end in which life is perfect. Sea of Solitude focuses on the added value of the game. This experience not only gives depth to the game experience, but also gives an impression of the clinical picture that can hardly be achieved by other means. The player gets an impression of the state of mind of affected people, which can certainly be unpleasant. These inner conflicts have been so carefully researched and implemented by the developers that they seem much more fearsome than the real creatures of hell Senua faces on her journey.Įxperiencing these games is rarely about simply solving a problem or eliminating a threat. This makes it impossible for the player to distinguish between reality and delusion of the game. Like some people with this disease, Senua hears voices that don’t exist. In Hellblade: Senua’s Sacrifice (which you can play with Xbox Game Pass), for example, the main character suffers from psychosis. Sea of Solitude is not a standalone case here.

Serious topics such as physical and psychological illnesses in games give those affected – as well as outsiders – a casual but emotional insight, but also provide a more complex and thus more exciting gaming experience. Sea of Solitude shows those who are affected that they are not alone with their nightmares. Other fans are simply deeply grateful for not longer feeling so alone with their struggles after seeing the problem being addressed out loud – this message was particularly important to the creators.
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Some fans of Sea of Solitude mention that their perception of life has changed in a positive direction and that they now have ideas on how to overcome some of their struggles. In fact, even addressing mental illness helps those affected. I very much welcome this development because it feels to me like gaming industry is growing up.” These games are very welcome in the gaming community. In between we had to cry over the fan reactions, because that’s all we ever hoped for and more,” says Geppert.Ĭornelia Geppert sees a change in the gaming industry that favors the development of titles with more serious content such as Sea of Solitude: “Recently, there has been a real trend in our community to address mental health or more serious and adult topics in general. But what we remember the most are the literally thousands of messages from fans who were deeply moved by the game. “When we talk about something so many people can identify with, we always have a wide range of feedback. Such issues are often polarizing, but in this case, positive feedback prevailed. The versatility of Sea of Solitude‘s monsters reflects the forms of loneliness, depression, and also deeply personal experiences. All these personal stories had an impact on the Sea of Solitude script,” recalls Cornelia Geppert. We talked about each topic and everybody shared some parts of their own life experience. “The entire studio of 12 people constantly contributed to the story, but also their friends and family. The game’s development was adventurous and in part highly personal journey for its German development studio, Jo-Mei Games. Sea of Solitude shows how people experience different kinds of loneliness and how outsiders, family, and friends deal with it. As Kay confronts these scary figures, she learns more about herself and about them. Kay, your playable character, meets a multitude of beautiful and frightening monsters on her adventurous journey and each one of them tells the story of their own loneliness.

When Sea of Solitude launched on Xbox One and Windows 10 PC this past July, Designer and CEO of Jo-Mei Games Cornelia Geppert provided us some insights into the world and development process of the game and its connection between gaming and mental health, and why the game is an absolute must-play on Xbox One. When people are too lonely, they become monsters… in Sea of Solitude, which is part of the EA Originals program, you accompany a young, lonely woman on her very personal journey across the Sea of Loneliness, a beautiful world where nothing is as it seems.
